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Satyr: No STR or CON for barbs, but this race is STILL really worth considering. The additional movement speed can assist close the distance with enemies, the natural weapons will work perfectly with your STR, as well as resistance to magic will make you tougher to put down (or be mind controlled).Kender: Barbarians really need to be wielding a lar

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Satyr: No STR or CON for barbs, but this race continues to be value considering. The extra movement speed might help near the distance with enemies, the natural weapons will work very well with your STR, along with the resistance to magic will make you more durable to put down (or be mind controlled). These miniatures are equipped unassembled and

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creates an exception for a certain suit of armor. For that reason the Arcane Armor is clearly additional specific, because it does not cease the final rule from applying or else.Most of your goliaths in 5e also have somewhat ominous stark white eyes, but before edition goliaths also had blue or green eyes, often they’d even glow a bit. Have enter

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and an ASI is just not adequate to make barbarians choose to take this feat. Piercer: If you need to utilize a melee weapon with piercing, this feat works very well. Nonetheless, you’ll commonly get better damage with two-handed weapons and Great Weapon Master, so stick with a spear If you'd like the most out of this. Planar Wanderer: Even with t

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Path of the Zealot Cool for roleplay. Dying becomes far more of the inconvenience than the usual game ending problem. Coupled with a little more damage, the Path of the Zealot is a high-quality subclass but lacks any really serious course.$begingroup$ Some, almost all, armors are covered by the greater standard rule of Warforged normally donning or

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